Classes

Brawler

Natural melee fighters. Brawlers use many types of melee weapons from Swords to Spears to shields and axes.
Starting Bonus:
+10 Strength Points
+30 Vitality Points

Slinger

Ranged fighters. Use bows or other slinging weapons.
Starting Bonus:
+10 Precision Points
+2 Speed
+5 Awesome

Trickster

Sneaks, thieves and all around mischievous. Use a dagger/s as a just in case weapon.
Starting Bonus:
+15 Slyness
+5 Awesome

Elemage

Elemental Control Specialists. Often only control the element prominent of their homeland.
Starting Bonus:
+10 Control
+1 Speed
+5 Logic

Noble

Often renowned around NOVUM for holding a great title or accomplishing some great feat. Nobles tend to be widely popular among commoners and always have friends in high places.
Starting Bonus:
+5 Strength
+5 Awesome
+5 Logic
+5 Karma

Explorer

Adventure extraordinaire, Nomadic wanderer. Explorers are simplistic folk, they tend to go unnoticed in NOVUM unless asking for directions. They have a weird luck at finding cool things.
Starting Bonus:
+10 Karma
+10 Slyness

Vendor

Merchant, fixer of things, collector of artifacts. Vendors love Items, Machinery and Weapons.
Starting Bonus:
+20 Logic
Item: Travelers Cart

Classes

NOVUM: The Seventh Aura djamesrushlow